#ifndef CONSTANTS_H
#define CONSTANTS_H

const int TILE_WIDTH = 64;
const int TILE_HEIGHT = 64;
const int MAP_WIDTH = 40;
const int MAP_HEIGHT = 42;
const int TILE_SPRITES = 3;

//The different tile sprites
/*const int TILE_RED = 0;
const int TILE_GREEN = 1;
const int TILE_BLUE = 2;
const int TILE_CENTER = 3;
const int TILE_TOP = 4;
const int TILE_TOPRIGHT = 5;
const int TILE_RIGHT = 6;
const int TILE_BOTTOMRIGHT = 7;
const int TILE_BOTTOM = 8;
const int TILE_BOTTOMLEFT = 9;
const int TILE_LEFT = 10;
const int TILE_TOPLEFT = 11;*/

enum Tiles
{
    TILE_GRASS,
    TILE_STONEFLOOR,
    TILE_BUSH
};

#endif // CONSTANTS_H
